Steampup is a Forum Adventure. You can see it in its natural form over on the MSPaint Adventure Forums. After I posted the initial setup, readers issued commands for what was to happen next, and the story developed from there. I will have to format the adventure slightly differently for display here, without all of the commentary which appeared between my updates. Most of the reader commands are quoted in the updates. These will appear in a magenta box.
I say, old chap - it's time for your adventure to begin.
You wake suddenly. You must have fallen asleep in your chair; you feel a bit disoriented.
No, actually you feel EXTREMELY disoriented. You don't know where you are, and at the moment you can't even recall WHO you are. How unsettling.
What is your confounded name?
It only takes you a few minutes to penetrate the brain-fog and remember that your name is Terry MacHenry. At least, that has a somewhat familiar ring to it. But you don't recognize this room at all. How did you get here? You quickly take stock of your surroundings.
Aside from the chair you're sitting in, and the paper you're holding, the only notable objects in this room are a suitcase, a window, a sink and a door. None of it looks familiar - and you're sure you would remember that wallpaper if you had seen it before.
It seems that the sink does not work. Nothing happens when you turn the tap.
It's a strangely-folded piece of paper. You stand in the light from the window to get a good look at it...
The message on the paper reads:
Dear Terry MacHenry,
Your name is Terry MacHenry. That and the fact that I have utterly defeated you are all you need know at this time. I shall enjoy watching you wriggle in the trap I have made for you. Vengeance is sweet.
Hugs and kisses, Dr. M
p.s. I've left you a few things you might find useful. Don't die too quickly! Ha ha!
"WHAT THE FIDDLESTICKS?!?" you yelp, as panic rises to your throat. "WHAT IS THE MEANING OF THIS BALDERDASH?" (You being a proper Victorian gentleman, you never use salty language.)
You're pretty sure you don't know anybody named "Dr. M" but the message gives you a chill nevertheless.
At least it confirms that you got your name correct...
The suitcase is not locked.
You open it easily.
Inside you find a gun, a tin of Shinola, and a tube of Dr. Ernest's Special Stopcock Grease. These things might prove useful. You put them in your pockets.
Nobody does, as far as you know.
You look through the window to make sure.
Either it's very foggy outside, or the window is very dirty.
You go through the doorway onto a colonnaded porch.
Oh, jolly spiffing! Someone's left a bicycle!
Or - wait, the bicycle may have been left by the mysterious "Dr. M." Could it be a diabolical trick?
Contents copyright 2012 by JW Kennedy.